Fidelity and fun
As faithful to history as we can make it, and a pleasure to play.
Every battle starts from the sources: who was there, with what, where, and when. Terrain, timing, supply and weather shape what you can do, as they shaped what the generals could do.
Fidelity is not the opposite of fun. A battle that is dull to play is a poor model of a battle; a battle that ignores history is not a wargame. Getting both right at the same time is the whole point.







