A painted fresco of soldiers across the ages, from a Roman legionary and Napoleonic infantry to a First World War tank, biplanes, drones and a modern soldier holding a tablet.

Historical wargames

Faithful to history. Good to play.

MyWargames makes high-quality historical wargames: battles fought on hexagon maps, with the real orders of battle, the real terrain and the real constraints the commanders faced.

Fidelity and fun

As faithful to history as we can make it, and a pleasure to play.

Every battle starts from the sources: who was there, with what, where, and when. Terrain, timing, supply and weather shape what you can do, as they shaped what the generals could do.

Fidelity is not the opposite of fun. A battle that is dull to play is a poor model of a battle; a battle that ignores history is not a wargame. Getting both right at the same time is the whole point.

Painted illustration of a white-washed Soviet T-34 tank charging through snow and slush, with explosions behind it.
Kharkov 1943 — designed for the original project, never released.

One engine, one system

Learn one MyWargames title, and the next one is easy to pick up.

All our titles run on the same engine and share one common game system: activation points, movement on hexagons, stacking, zones of control, fog of war, supply, combat tables, weather, reinforcements.

Each battle switches on the rules it needs and brings its own data: map, order of battle, combat tables, events, scenarios. The rules, the interface and the feel stay close from one wargame to the next, so there is no new rulebook to learn for every battle.

Detail of the Kharkov hexagon map: numbered hexes, the Donets river in blue, woods, villages and the city of Kharkov.
The hexagon map of Kharkov, in the tradition of board wargames.

Seven battles designed, two released

The battles in the drawer.

Wars and Battles, the first incarnation of this project, had seven battles designed by seven wargame designers. Two were released. Gettysburg 1863, Austerlitz 1805, Kharkov 1943, Market Garden 1944 and Korea 1950–51 were researched, designed and partly illustrated, and never shipped.

That work survived. It is the material MyWargames starts from.

What is coming

New battles, and a project rebuilt on solid ground.

MyWargames takes up the system, the engine and the design knowledge of Wars and Battles and uses them to build new battles, with the help of the wargaming community, on every device, with an economic model that pays the people who make them and does not aim for profit.

Read about the MyWargames project, or about where it comes from.

Painted illustration of French line infantry charging behind a tricolor flag.
Austerlitz 1805 — designed for the original project, never released.