Pillar 1 — Foundations
Build on strong foundations, relaunched with AI.
Wars and Battles left behind very good bases: a game system that works, an engine written to be generic, the design knowledge of seven battles, maps, art and data. MyWargames does not start from a blank page; it starts from there.
What has changed is the cost of development. AI tools now give a very small team the leverage that only a studio could afford before: recompiling and testing the engine, importing the old battles, rebuilding the interface, checking thousands of data cells. The project can be relaunched at a cost that was simply impossible in 2015.








